{"id":3437,"date":"2021-09-12T23:02:28","date_gmt":"2021-09-12T15:02:28","guid":{"rendered":"https:\/\/www.yumefx.com\/?p=3437"},"modified":"2021-09-22T13:45:20","modified_gmt":"2021-09-22T05:45:20","slug":"%e9%80%8f%e6%98%8e%e8%b4%b4%e5%9b%be%e5%ae%9e%e7%8e%b0","status":"publish","type":"post","link":"https:\/\/www.yumefx.com\/?p=3437","title":{"rendered":"\u900f\u660e\u8d34\u56fe\u5b9e\u73b0"},"content":{"rendered":"\n<h1 style=\"text-align: center;\">\u524d\u8a00<\/h1>\n<p>\u5728\u65f6\u9694\u4e24\u4e2a\u6708\u540e\uff0c\u8fd9\u4e2a\u6e38\u620f\u5f15\u64ce\u6280\u672f\u7cfb\u5217\u518d\u6b21\u66f4\u65b0\u4e86\uff0c\u6211\u90fd\u6ca1\u60f3\u5230\u6574\u6574\u6478\u4e86\u4e24\u4e2a\u6708\u7684\u9c7c\uff0c\u6700\u8fd1\u751f\u6d3b\u4e5f\u6bd4\u8f83\u7a33\u5b9a\u4e86\uff0c\u4ee5\u540e\u8fd9\u4e00\u7cfb\u5217\u4f1a\u5c3d\u91cf\u591a\u66f4\u4e00\u4e9b\u3002<\/p>\n<p>\u4eca\u5929\u8981\u8bf4\u7684\u5c31\u662f\u900f\u660e\u8d34\u56fe\u7684\u5b9e\u73b0\u6280\u672f\uff0c\u4ece\u6280\u672f\u539f\u7406\u6765\u8bf4\uff0c\u5927\u81f4\u6709\u900f\u5207\uff08AC\u2014\u2014AlphaCutout\uff09\u3001\u900f\u6df7\uff08AB\u2014\u2014AlphaBlend\uff09\u4ee5\u53ca\u900f\u53e0\uff08AD\u2014\u2014Additive\uff09\u3002<\/p>\n<p>\u4ee5\u4e0b\u4f1a\u8be6\u7ec6\u8bf4\u4e00\u4e0b\u4e0d\u540c\u6280\u672f\u7684\u7279\u70b9\u548c\u5b9e\u73b0\u65b9\u5f0f\u3002<\/p>\n<h1>&nbsp;<\/h1>\n<h1 style=\"text-align: center;\">\u900f\u5207AC<\/h1>\n<p>\u6240\u8c13\u900f\u5207\u5c31\u662f\u4f7f\u7528\u900f\u660e\u8d34\u56fe\u5bf9\u7269\u4f53\u8fdb\u884c\u88c1\u5207\uff0c\u4e00\u822c\u7528\u4e8e\u6709\u590d\u6742\u8f6e\u5ed3\u548c\u660e\u786e\u8fb9\u7f18\u7684\u7269\u4f53\uff0c\u4f8b\u5982\u9542\u7a7a\u91d1\u5c5e\u3001\u88d9\u6446\u8fb9\u7f18\u3001\u5361\u901a\u98ce\u683c\u7684\u5934\u53d1\u3001\u6811\u53f6\u3001\u98ce\u683c\u5316\u7684\u7279\u6548\u7b49\u7b49\u3002\u4f18\u70b9\u662f\u6ca1\u6709\u524d\u540e\u6392\u5e8f\u95ee\u9898\uff0c\u4e0d\u4f1a\u51fa\u73b0\u524d\u540e\u906e\u6321\u5173\u7cfb\u6df7\u4e71\uff1b\u7f3a\u70b9\u5219\u662f\u8fb9\u7f18\u8f83\u5b9e\uff0c\u79fb\u52a8\u7aef\u6027\u80fd\u8f83\u5dee\u3002<\/p>\n<p>\u5728Unity\u4e2d\u5b9e\u73b0\u900f\u5207AC\u7684shader\u4ee3\u7801\u5982\u4e0b\uff1a<\/p>\n\n\n\n<pre><span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader \"Shader Forge\/AlphaCutoff\" {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _ACmap(\"RGB: Color  A: Alpha\", 2d) = \"white\"{}<\/span>\n<span>        _Cutoff(\"Cutoff Threshold\", range(0.0, 1.0)) = 0.5<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            \"RenderType\"=\"TransparentCutout\"     \/\/\u6539\u4e3acutoff\u5bf9\u5e94\u7684<\/span>\n<span>            \"ForceNoShadowCasting\"=\"True\"        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            \"IgnoreProjector\"=\"True\"             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name \"FORWARD\"<\/span>\n<span>            Tags {<\/span>\n<span>                \"LightMode\"=\"ForwardBase\"<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include \"UnityCG.cginc\"<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _ACmap; uniform float4 _ACmap_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Cutoff;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _ACmap);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_ACmap = tex2D(_ACmap, i.uv);<\/span>\n<span>                clip(var_ACmap.a - _Cutoff);<\/span>\n<span>                <\/span>\n<span>                return var_ACmap;<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack \"Diffuse\"<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u6548\u679c\u5982\u4e0b\uff1a<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3443 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/09\/AlphaBlend_01.gif\" alt=\"\" width=\"1619\" height=\"976\"><\/p>\n<p>\u53ef\u4ee5\u770b\u51fa\u88c1\u5207\u7684\u8303\u56f4\u662f\u901a\u8fc7Cutoff Threshold\u9608\u503c\u63a7\u5236\u7684\uff0c\u8fb9\u7f18\u8fc7\u6e21\u4e0d\u591f\u81ea\u7136\u3002<\/p>\n<h1>&nbsp;<\/h1>\n<h1 style=\"text-align: center;\">\u900f\u6df7AB<\/h1>\n<p>\u900f\u6df7\u5219\u662f\u901a\u8fc7\u6df7\u5408\u6a21\u5f0f\u8fdb\u884c\u53e0\u52a0\uff0c\u4e00\u822c\u7528\u4e8e\u6709\u590d\u6742\u8f6e\u5ed3\u800c\u65e0\u660e\u786e\u8fb9\u7f18\u7684\u7269\u4f53\uff0c\u4f8b\u5982\u5934\u53d1\u3001\u7279\u6548\u5e95\u5c42\u7b49\u3002\u4f18\u70b9\u662f\u8fb9\u7f18\u6548\u679c\u8f83\u597d\uff0c\u7f3a\u70b9\u5219\u662f\u4f1a\u6709\u524d\u540e\u6392\u5e8f\u95ee\u9898\u3002<\/p>\n<p>\u6240\u8c13\u900f\u660e\u6392\u5e8f\u95ee\u9898\uff0c\u5176\u5b9e\u662f\u56e0\u4e3a\u9ed8\u8ba4\u60c5\u51b5\u4e0b\u4e3a\u8282\u7701\u6027\u80fd\u6d88\u8017\uff0c\u5728\u7269\u4f53\u6709\u524d\u540e\u906e\u6321\u5173\u7cfb\u65f6\uff0c\u5148\u901a\u8fc7Z-buffer\u6df1\u5ea6\u7f13\u5b58\u8ba1\u7b97\u7269\u4f53\u6bcf\u4e2a\u9876\u70b9\u4e0e\u6444\u50cf\u673a\u7684\u8ddd\u79bb\uff0c\u6e32\u67d3\u65f6\u53ea\u6e32\u67d3\u9760\u6444\u50cf\u673a\u6700\u8fd1\u7684\u7269\u4f53\u90e8\u5206\uff0c\u88ab\u906e\u6321\u7684\u7269\u4f53\u90e8\u5206\u6216\u5176\u4ed6\u7269\u4f53\u4f1a\u88ab\u5254\u9664\u6389\uff0c\u90a3\u4e48\u5f53\u6700\u524d\u65b9\u7269\u4f53\u662f\u900f\u660e\u7684\u65f6\u5019\uff0c\u540e\u65b9\u7269\u4f53\u4e5f\u4e0d\u4f1a\u8fdb\u884c\u6e32\u67d3\u3002<\/p>\n<p>\u5728Unity\u4e2d\u5b9e\u73b0\u900f\u6df7AB\u7684shader\u4ee3\u7801\u5982\u4e0b\uff1a<\/p>\n\n\n\n<pre><span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader \"Shader Forge\/AlphaBlend\" {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _ABmap(\"RGB: Color  A: Alpha\", 2d) = \"gray\"{}<\/span>\n<span>        _Opacity(\"Opacity\", range(0.0, 1.0)) = 1.0<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            \"Queue\"=\"Transparent\"                \/\/\u8c03\u6574\u6e32\u67d3\u987a\u5e8f<\/span>\n<span>            \"RenderType\"=\"Transparent\"           \/\/\u6539\u4e3a\u5bf9\u5e94\u7684<\/span>\n<span>            \"ForceNoShadowCasting\"=\"True\"        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            \"IgnoreProjector\"=\"True\"             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name \"FORWARD\"<\/span>\n<span>            Tags {<\/span>\n<span>                \"LightMode\"=\"ForwardBase\"<\/span>\n<span>            }<\/span>\n<span>            Blend One OneMinusSrcAlpha          \/\/\u4fee\u6539\u6df7\u5408\u6a21\u5f0f,\u5982\u679c\u4e0d\u9884\u4e58\u4e5f\u4e0dshader\u4e58\u6b64\u5904\u5e94\u4e3aSrcAlpha OneMinusSrcAlpha<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include \"UnityCG.cginc\"<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _ABmap; uniform float4 _ABmap_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Opacity;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _ABmap);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_ABmap = tex2D(_ABmap, i.uv);   <\/span>\n<span>                half finalOpacity = var_ABmap.a * _Opacity;  <\/span>\n<span>                return half4(var_ABmap.rgb * _Opacity,finalOpacity);<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack \"Diffuse\"<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u6548\u679c\u5982\u4e0b\uff1a<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3445 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/09\/AlphaBlend_02.gif\" alt=\"\" width=\"1619\" height=\"976\" \/><\/p>\n<p>\u53ef\u4ee5\u770b\u51fa\u88c1\u5207\u8fb9\u7f18\u8fc7\u6e21\u662f\u901a\u8fc7Alpha\u63a7\u5236\u7684\uff0c\u6548\u679c\u6bd4\u8f83\u81ea\u7136\uff0c\u5e76\u53ef\u4ee5\u901a\u8fc7Opacity\u53c2\u6570\u6574\u4f53\u63a7\u5236\u900f\u660e\u5ea6\uff0c\u4f46\u7f3a\u70b9\u5219\u662f\u4f1a\u4ea7\u751f\u524d\u540e\u6392\u5e8f\u95ee\u9898\uff0c\u5728\u65cb\u8f6c\u65f6\u4f1a\u6709\u5f88\u660e\u663e\u7684\u7a7f\u5e2e\uff0c\u9700\u8981\u518d\u4f7f\u7528\u5176\u4ed6\u6280\u672f\u8fdb\u884c\u4fee\u590d\u3002<\/p>\n<h1>\u00a0<\/h1>\n<h1 style=\"text-align: center;\">\u900f\u53e0AD<\/h1>\n<p>\u900f\u53e0\u4e0e\u900f\u6df7\u7c7b\u4f3c\uff0c\u540c\u6837\u662f\u901a\u8fc7\u6df7\u5408\u6a21\u5f0f\u53e0\u52a0\uff0c\u5e38\u7528\u4e8e\u53d1\u5149\u4f53\u3001\u8f89\u5149\u7269\u4f53\u3002\u4e00\u822c\u7279\u6548\u4f1a\u5148\u4f7f\u7528AB\u6253\u5e95\uff0c\u518d\u53e0\u52a0\u4e0aAD\u8f89\u5149\uff0c\u4f46\u8981\u6ce8\u610fAD\u4e5f\u6709\u6392\u5e8f\u95ee\u9898\uff0c\u800c\u4e14\u591a\u5c42AD\u53e0\u52a0\u4f1a\u53e0\u7206\u6027\u80fd\uff08OverDraw\uff09\uff0c\u56e0\u6b64\u8f89\u5149\u7279\u6548\u66f4\u9002\u5408\u4f7f\u7528\u540e\u5904\u7406\u4ee3\u66ff\u3002<\/p>\n<p>\u5728Unity\u4e2d\u5b9e\u73b0\u900f\u53e0AD\u7684shader\u4ee3\u7801\u5982\u4e0b\uff1a<\/p>\n\n\n\n<pre><span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader \"Shader Forge\/Additive\" {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _ADmap(\"RGB: Color  A:Alpha\", 2d) = \"gray\"{}<\/span>\n<span>        _Opacity(\"Opacity\", range(0.0, 1.0)) = 1.0<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            \"Queue\"=\"Transparent\"                \/\/\u8c03\u6574\u6e32\u67d3\u987a\u5e8f<\/span>\n<span>            \"RenderType\"=\"Transparent\"           \/\/\u6539\u4e3a\u5bf9\u5e94\u7684<\/span>\n<span>            \"ForceNoShadowCasting\"=\"True\"        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            \"IgnoreProjector\"=\"True\"             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name \"FORWARD\"<\/span>\n<span>            Tags {<\/span>\n<span>                \"LightMode\"=\"ForwardBase\"<\/span>\n<span>            }<\/span>\n<span>            Blend One One<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include \"UnityCG.cginc\"<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _ADmap; uniform float4 _ADmap_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Opacity;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _ABmap);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_ADmap = tex2D(_ADmap, i.uv);   <\/span>\n<span>                half finalOpacity = var_ADmap.a * _Opacity;  <\/span>\n<span>                return half4(var_ADmap.rgb * _Opacity,finalOpacity);\/\/\u5982\u679c\u975e\u9884\u4e58Alpha\u7684\u8bdd\u4e3areturn half4(var_ADmap.rgb * finalOpacity,finalOpacity);<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack \"Diffuse\"<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u6548\u679c\u5982\u4e0b\uff1a<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3446 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/09\/AlphaBlend_03.gif\" alt=\"\" width=\"1619\" height=\"976\"><\/p>\n<p>\u53ef\u4ee5\u770b\u51fa\u53c2\u6570\u3001\u6548\u679c\u548cAB\u7c7b\u4f3c\uff0c\u4e5f\u4ea7\u751f\u4e86\u548cAB\u540c\u6837\u7684\u524d\u540e\u6392\u5e8f\u95ee\u9898\u3002<\/p>\n<h1>&nbsp;<\/h1>\n<h1 style=\"text-align: center;\">\u81ea\u5b9a\u4e49\u6df7\u5408\u6a21\u5f0f<\/h1>\n<p>\u4ece\u4e0a\u9762\u7684\u4ee3\u7801\u53ef\u4ee5\u770b\u51faAB\u548cAD\u90fd\u662f\u901a\u8fc7\u4e0d\u540c\u6df7\u5408\u6a21\u5f0f\u7684\u53e0\u52a0\u5b9e\u73b0\u7684\uff0c\u56e0\u6b64\u53ef\u4ee5\u901a\u8fc7\u5c06\u53e0\u52a0\u529f\u80fd\u4f5c\u4e3a\u53ef\u9009\u9879\u5b9e\u73b0\u4e00\u4e2a\u53ef\u81ea\u7531\u9009\u62e9\u7684\u900f\u660e\u8d34\u56fe\u6a21\u5f0f\u3002<\/p>\n<p>\u5728Unity\u4e2d\u5b9e\u73b0shader\u4ee3\u7801\u5982\u4e0b\uff1a<\/p>\n\n\n\n<pre><span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader \"Shader Forge\/CustomBlend\" {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _ADmap(\"RGB: Color\", 2d) = \"gray\"{}<\/span>\n<span>        _Opacity(\"Opacity\", range(0.0, 1.0)) = 1.0<\/span>\n<span>        [Enum(UnityEngine.Rendering.BlendMode)] _BlendSrc (\"Blend Source\", int) = 0<\/span>\n<span>        [Enum(UnityEngine.Rendering.BlendMode)] _BlendDst (\"Blend Destination\", int) = 0<\/span>\n<span>        [Enum(UnityEngine.Rendering.BlendOp)] _BlendOp (\"Blend Operation\", int) = 0<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            \"Queue\"=\"Transparent\"                \/\/\u8c03\u6574\u6e32\u67d3\u987a\u5e8f<\/span>\n<span>            \"RenderType\"=\"Transparent\"           \/\/\u6539\u4e3a\u5bf9\u5e94\u7684<\/span>\n<span>            \"ForceNoShadowCasting\"=\"True\"        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            \"IgnoreProjector\"=\"True\"             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name \"FORWARD\"<\/span>\n<span>            Tags {<\/span>\n<span>                \"LightMode\"=\"ForwardBase\"<\/span>\n<span>            }<\/span>\n<span>            BlendOp [_BlendOp]<\/span>\n<span>            Blend [_BlendSrc] [_BlendDst]          \/\/\u4fee\u6539\u6df7\u5408\u6a21\u5f0f<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include \"UnityCG.cginc\"<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _ADmap; uniform float4 _ADmap_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Opacity;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _ADmap);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_ADmap = tex2D(_ADmap, i.uv);     <\/span>\n<span>                half finalOpacity = var_ADmap.a * _Opacity;  <\/span>\n<span>                return half4(var_ADmap.rgb * _Opacity,finalOpacity); \/\/\u5982\u679c\u975e\u9884\u4e58Alpha\u7684\u8bdd\u5219\u4e3areturn half4(var_ADmap.rgb * finalOpacity,finalOpacity);<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack \"Diffuse\"<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u6548\u679c\u5982\u4e0b\uff1a<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3447 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/09\/AlphaBlend_04.gif\" alt=\"\" width=\"1619\" height=\"976\"><\/p>\n<p>\u4e5f\u53ef\u4ee5\u5c06\u9009\u5b9a\u7684\u51e0\u79cd\u7ec4\u5408\u65b9\u5f0f\u8fdb\u884c\u5305\u88c5\uff0c\u505a\u6210\u9884\u8bbe\u4f9b\u7528\u6237\u9009\u62e9\uff0c\u662f\u7684\uff0cPhotoShop\u7684\u56fe\u5c42\u6df7\u5408\u6a21\u5f0f\u5c31\u662f\u8fd9\u6837\u505a\u7684\u3002<\/p>\n<p>&nbsp;<\/p>\n<p>\u672c\u6587\u540c\u6837\u53c2\u8003\u81ea<a href=\"https:\/\/space.bilibili.com\/6373917\/video\">B\u7ad9\u5e84\u61c2\u7684\u6280\u672f\u7f8e\u672f\u5165\u95e8\u8bfe<\/a>\uff0c\u611f\u8c22\u3002<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>\u5b66\u4e60\u7684\u672c\u8d28\uff0c<br \/>\u4e0d\u5728\u4e8e\u8bb0\u4f4f\u54ea\u4e9b\u77e5\u8bc6\uff0c<br \/>\u800c\u5728\u4e8e\u5b83\u89e6\u53d1\u4e86\u4f60\u7684\u601d\u8003\u3002<\/p>\n<p style=\"text-align: right;\">\u2014\u2014\u8fc8\u514b\u5c14\u00b7\u6851\u5fb7\u5c14<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u524d\u8a00 \u5728\u65f6\u9694\u4e24\u4e2a\u6708\u540e\uff0c\u8fd9\u4e2a\u6e38\u620f\u5f15\u64ce\u6280\u672f\u7cfb\u5217\u518d\u6b21\u66f4\u65b0\u4e86\uff0c\u6211\u90fd\u6ca1\u60f3\u5230\u6574\u6574\u6478\u4e86\u4e24\u4e2a\u6708\u7684\u9c7c\uff0c\u6700\u8fd1\u751f\u6d3b\u4e5f\u6bd4\u8f83\u7a33\u5b9a\u4e86\uff0c\u4ee5\u540e [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3447,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,69],"tags":[71,14,72],"_links":{"self":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/posts\/3437"}],"collection":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3437"}],"version-history":[{"count":0,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/posts\/3437\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/media\/3447"}],"wp:attachment":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}