{"id":3526,"date":"2021-10-10T22:30:00","date_gmt":"2021-10-10T14:30:00","guid":{"rendered":"https:\/\/www.yumefx.com\/?p=3526"},"modified":"2021-10-09T15:01:34","modified_gmt":"2021-10-09T07:01:34","slug":"%e9%a1%b6%e7%82%b9%e5%8a%a8%e7%94%bb%e5%ae%9e%e7%8e%b0","status":"publish","type":"post","link":"https:\/\/www.yumefx.com\/?p=3526","title":{"rendered":"\u9876\u70b9\u52a8\u753b\u5b9e\u73b0"},"content":{"rendered":"\n<h1 style=\"text-align: center;\">\u524d\u8a00<\/h1>\n<p>\u524d\u9762\u4e24\u7bc7\u6587\u7ae0\u8bf4\u7684\u90fd\u662f\u5bf9UV\u8fdb\u884c\u4fee\u6539\u5b9e\u73b0shader\u7684\u52a8\u6001\u6548\u679c\uff0c\u8fd9\u4e00\u7bc7\u6765\u8bf4\u4e00\u4e0b\u901a\u8fc7\u9876\u70b9\u7684\u504f\u79fb\u5b9e\u73b0\u52a8\u6001shader\u3002<\/p>\n<p>\u5bf9\u4e8e\u9876\u70b9\u5e38\u7528\u7684\u504f\u79fb\u64cd\u4f5c\u6709\u79fb\u52a8\u3001\u65cb\u8f6c\u3001\u7f29\u653e\u8fd9\u4e09\u79cd\uff0c\u4e0b\u9762\u5206\u522b\u6765\u4ecb\u7ecd\u3002<\/p>\n<h1>\u00a0<\/h1>\n<h1 style=\"text-align: center;\">\u9876\u70b9\u79fb\u52a8<\/h1>\n<p>\u9876\u70b9\u7684\u79fb\u52a8\u6bd4\u8f83\u7b80\u5355\uff0c\u5c31\u662f\u5728\u9876\u70b9shader\u4e2d\uff0c\u76f4\u63a5\u5bf9\u9876\u70b9\u4f4d\u7f6e\u8fdb\u884c\u504f\u79fb\uff0c\u4e0b\u9762\u7684\u4ee3\u7801\u662f\u4e00\u4e2ay\u8f74\u4e0a\u4e0b\u79fb\u52a8\u7684shader\u3002<\/p>\n\n\n\n<pre>\n<span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader &quot;Shader Forge\/VertixTranslation&quot; {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _MainTex(&quot;RGB: Color A:Alpha&quot;, 2d) = &quot;gray&quot;{}<\/span>\n<span>        _Opacity(&quot;Opacity&quot;, range(0.0, 1.0)) = 1.0<\/span>\n<span>        _MoveRange(&quot;Move Range&quot;, range(0.0, 2.0)) = 1.0<\/span>\n<span>        _MoveSpeed(&quot;Move Speed&quot;, range(0.0, 3.0)) = 1.0<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            &quot;Queue&quot;=&quot;Transparent&quot;                \/\/\u8c03\u6574\u6e32\u67d3\u987a\u5e8f<\/span>\n<span>            &quot;RenderType&quot;=&quot;Transparent&quot;           \/\/\u6539\u4e3a\u5bf9\u5e94\u7684<\/span>\n<span>            &quot;ForceNoShadowCasting&quot;=&quot;True&quot;        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            &quot;IgnoreProjector&quot;=&quot;True&quot;             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name &quot;FORWARD&quot;<\/span>\n<span>            Tags {<\/span>\n<span>                &quot;LightMode&quot;=&quot;ForwardBase&quot;<\/span>\n<span>            }<\/span>\n<span>            Blend One OneMinusSrcAlpha          \/\/\u4fee\u6539\u6df7\u5408\u6a21\u5f0f<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include &quot;UnityCG.cginc&quot;<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _MainTex; uniform float4 _MainTex_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Opacity;<\/span>\n<span>            uniform half _MoveRange;<\/span>\n<span>            uniform half _MoveSpeed;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span><\/span>\n<span>            \/\/ \u58f0\u660e\u5e38\u91cf<\/span>\n<span>            #define TwoPi 6.283185<\/span>\n<span><\/span>\n<span>            \/\/ \u9876\u70b9\u52a8\u753b\u65b9\u6cd5<\/span>\n<span>            void Translation(inout float3 vertex){ \/\/inout\u8868\u793a\u5728\u51fd\u6570\u5185\u76f4\u63a5\u4fee\u6539\u6b64\u4f20\u5165\u53d8\u91cf<\/span>\n<span>                vertex.y += _MoveRange * sin(frac(_Time.z * _MoveSpeed) * TwoPi); \/\/sin()\u7528\u4e8e\u4ea7\u751f\u5468\u671f\u6ce2\u52a8\uff0csin()\u7684\u5b8c\u6574\u5468\u671f\u662f0\u52302\u03c0\uff0cfrac()\u53d6\u4f59\u7684\u503c\u57df\u662f0\u52301\uff0c\u56e0\u6b64\u9700\u8981\u4e58TwoPi<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                Translation(v.vertex.xyz);<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _MainTex);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_MainTex = tex2D(_MainTex, i.uv);   <\/span>\n<span>                half finalOpacity = var_MainTex.a * _Opacity;  <\/span>\n<span>                return half4(var_MainTex.rgb * finalOpacity,finalOpacity);<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack &quot;Diffuse&quot;<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u6ce8\u610fsin()\u7684\u5b8c\u6574\u5468\u671f\u662f2\u03c0\uff0c\u56e0\u6b64\u5982\u679c\u4e0d\u4e582\u03c0\u4f1a\u9020\u6210\u52a8\u753b\u5361\u987f\u95ea\u70c1\u3002<\/p>\n<p>\u6548\u679c\u5982\u4e0b<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3556 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_02.gif\" alt=\"\" width=\"965\" height=\"633\" \/><\/p>\n<h1>\u00a0<\/h1>\n<h1 style=\"text-align: center;\">\u9876\u70b9\u7f29\u653e<\/h1>\n<p>\u9876\u70b9\u7684\u7f29\u653e\u548c\u9876\u70b9\u7684\u79fb\u52a8\u662f\u76f8\u540c\u7684\u539f\u7406\uff0c\u4ee3\u7801\u4e5f\u7c7b\u4f3c\u3002<\/p>\n\n\n\n<pre>\n<span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader &quot;Shader Forge\/VertexScale&quot; {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _MainTex(&quot;RGB: Color A:Alpha&quot;, 2d) = &quot;gray&quot;{}<\/span>\n<span>        _Opacity(&quot;Opacity&quot;, range(0.0, 1.0)) = 1.0<\/span>\n<span>        _ScaleRange(&quot;Scale Range&quot;, range(0.0, 2.0)) = 1.0<\/span>\n<span>        _ScaleSpeed(&quot;Scale Speed&quot;, range(0.0, 3.0)) = 1.0<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            &quot;Queue&quot;=&quot;Transparent&quot;                \/\/\u8c03\u6574\u6e32\u67d3\u987a\u5e8f<\/span>\n<span>            &quot;RenderType&quot;=&quot;Transparent&quot;           \/\/\u6539\u4e3a\u5bf9\u5e94\u7684<\/span>\n<span>            &quot;ForceNoShadowCasting&quot;=&quot;True&quot;        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            &quot;IgnoreProjector&quot;=&quot;True&quot;             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name &quot;FORWARD&quot;<\/span>\n<span>            Tags {<\/span>\n<span>                &quot;LightMode&quot;=&quot;ForwardBase&quot;<\/span>\n<span>            }<\/span>\n<span>            Blend One OneMinusSrcAlpha          \/\/\u4fee\u6539\u6df7\u5408\u6a21\u5f0f<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include &quot;UnityCG.cginc&quot;<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _MainTex; uniform float4 _MainTex_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Opacity;<\/span>\n<span>            uniform half _ScaleRange;<\/span>\n<span>            uniform half _ScaleSpeed;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span><\/span>\n<span>            \/\/ \u58f0\u660e\u5e38\u91cf<\/span>\n<span>            #define TwoPi 6.283185<\/span>\n<span><\/span>\n<span>            \/\/ \u9876\u70b9\u52a8\u753b\u65b9\u6cd5<\/span>\n<span>            void Scaling(inout float3 vertex){ \/\/inout\u8868\u793a\u5728\u51fd\u6570\u5185\u76f4\u63a5\u4fee\u6539\u6b64\u4f20\u5165\u53d8\u91cf<\/span>\n<span>                vertex *= 1.0 + _ScaleRange * sin(frac(_Time.z * _ScaleSpeed) * TwoPi); \/\/sin()\u7528\u4e8e\u4ea7\u751f\u5468\u671f\u6ce2\u52a8\uff0csin()\u7684\u5b8c\u6574\u5468\u671f\u662f0\u52302\u03c0\uff0cfrac()\u53d6\u4f59\u7684\u503c\u57df\u662f0\u52301\uff0c\u56e0\u6b64\u9700\u8981\u4e58TwoPi<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                Scaling(v.vertex.xyz);<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _MainTex);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_MainTex = tex2D(_MainTex, i.uv);   <\/span>\n<span>                half finalOpacity = var_MainTex.a * _Opacity;  <\/span>\n<span>                return half4(var_MainTex.rgb * finalOpacity,finalOpacity);<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack &quot;Diffuse&quot;<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u533a\u522b\u5c31\u662f+=\u6362\u6210*=\uff0c\u4fee\u6539\u7684\u8f74\u5411\u7531\u5355\u4e2ay\u8f74\u6539\u6210xyz\u4e09\u8f74\u6574\u4f53\uff0c\u6548\u679c\u5982\u4e0b\u3002<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3560 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_03.gif\" alt=\"\" width=\"965\" height=\"633\" \/><\/p>\n<h1>\u00a0<\/h1>\n<h1 style=\"text-align: center;\">\u9876\u70b9\u65cb\u8f6c<\/h1>\n<p>\u9876\u70b9\u7684\u65cb\u8f6c\u76f8\u5bf9\u4e8e\u79fb\u52a8\u548c\u7f29\u653e\u8981\u590d\u6742\u4e00\u4e9b\uff0c\u9700\u8981\u4e86\u89e3\u5411\u91cf\u7684\u65cb\u8f6c\u539f\u7406\u3002<\/p>\n<p>\u9996\u5148\u5c06\u95ee\u9898\u7b80\u5316\u4e00\u4e0b\uff0c\u9876\u70b9\u7ed5Y\u8f74\u65cb\u8f6c\u65f6\uff0c\u6b64\u65f6y\u5750\u6807\u4e0d\u53d8\uff0c\u53ef\u4ee5\u89c6\u4e3a[x, y]\u4e8c\u7ef4\u5411\u91cf\u7ed5\u539f\u70b9\u65cb\u8f6c\uff0c\u6c42\u65cb\u8f6c\u540e\u7684\u7ea2\u8272\u7bad\u5934\u5904\u7684XZ\u5750\u6807\uff0c\u4e0b\u9762\u7684\u56fe\u5c55\u793a\u4e86\u8fd9\u79cd\u65b9\u5f0f\u7684\u8ba1\u7b97\u65b9\u6cd5\u3002<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3565 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_05.jpg\" alt=\"\" width=\"476\" height=\"366\" srcset=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_05.jpg 476w, https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_05-300x231.jpg 300w\" sizes=\"(max-width: 476px) 100vw, 476px\" \/><\/p>\n<p>\u901a\u8fc7\u4e09\u89d2\u51fd\u6570\u914d\u5408\u5411\u91cf\u7684\u52a0\u51cf\u8fd0\u7b97\u5373\u53ef\u5f97\u5230\u65cb\u8f6c\u540e\u7684\u5750\u6807\uff0c\u5177\u4f53\u4ee3\u7801\u5982\u4e0b\uff1a<\/p>\n\n\n\n<pre>\n<span><\/span>\n<span>\/\/ shader\u7684\u8def\u5f84\u548c\u540d\u79f0<\/span>\n<span>Shader &quot;Shader Forge\/VertexRotate&quot; {<\/span>\n<span>    \/\/ \u66b4\u9732\u5c5e\u6027\u5230\u9762\u677f<\/span>\n<span>    Properties {<\/span>\n<span>        _MainTex(&quot;RGB: Color A:Alpha&quot;, 2d) = &quot;gray&quot;{}<\/span>\n<span>        _Opacity(&quot;Opacity&quot;, range(0.0, 1.0)) = 1.0<\/span>\n<span>        _RotateRange(&quot;Rotate Range&quot;, range(0.0, 90.0)) = 30.0<\/span>\n<span>        _RotateSpeed(&quot;Rotate Speed&quot;, range(0.0, 3.0)) = 1.0<\/span>\n<span>    }<\/span>\n<span>    SubShader {<\/span>\n<span>        Tags {<\/span>\n<span>            &quot;Queue&quot;=&quot;Transparent&quot;                \/\/\u8c03\u6574\u6e32\u67d3\u987a\u5e8f<\/span>\n<span>            &quot;RenderType&quot;=&quot;Transparent&quot;           \/\/\u6539\u4e3a\u5bf9\u5e94\u7684<\/span>\n<span>            &quot;ForceNoShadowCasting&quot;=&quot;True&quot;        \/\/\u5173\u95ed\u9634\u5f71\u6295\u5c04<\/span>\n<span>            &quot;IgnoreProjector&quot;=&quot;True&quot;             \/\/\u4e0d\u54cd\u5e94\u6295\u5c04\u5668<\/span>\n<span>        }<\/span>\n<span>        Pass {<\/span>\n<span>            Name &quot;FORWARD&quot;<\/span>\n<span>            Tags {<\/span>\n<span>                &quot;LightMode&quot;=&quot;ForwardBase&quot;<\/span>\n<span>            }<\/span>\n<span>            Blend One OneMinusSrcAlpha          \/\/\u4fee\u6539\u6df7\u5408\u6a21\u5f0f<\/span>\n<span>            <\/span>\n<span>            Cull Off         \/\/\u53cc\u9762\u663e\u793a<\/span>\n<span>            CGPROGRAM<\/span>\n<span>            #pragma vertex vert<\/span>\n<span>            #pragma fragment frag<\/span>\n<span>            #include &quot;UnityCG.cginc&quot;<\/span>\n<span>            #pragma multi_compile_fwdbase_fullshadows<\/span>\n<span>            #pragma target 3.0<\/span>\n<span>            <\/span>\n<span>            \/\/ \u58f0\u660e\u53d8\u91cf<\/span>\n<span>            uniform sampler2D _MainTex; uniform float4 _MainTex_ST; \/\/\u652f\u6301UV TillingOffset<\/span>\n<span>            uniform half _Opacity;<\/span>\n<span>            uniform half _RotateRange;<\/span>\n<span>            uniform half _RotateSpeed;<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u5165\u7ed3\u6784<\/span>\n<span>            struct VertexInput {<\/span>\n<span>                float4 vertex : POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span>            <\/span>\n<span>            \/\/ \u8f93\u51fa\u7ed3\u6784<\/span>\n<span>            struct VertexOutput {<\/span>\n<span>                float4 pos : SV_POSITION;<\/span>\n<span>                float2 uv : TEXCOORD0;<\/span>\n<span>            };<\/span>\n<span><\/span>\n<span>            \/\/ \u58f0\u660e\u5e38\u91cf<\/span>\n<span>            #define TwoPi 6.283185<\/span>\n<span><\/span>\n<span>            \/\/ \u9876\u70b9\u52a8\u753b\u65b9\u6cd5<\/span>\n<span>            void Rotation(inout float3 vertex){ \/\/inout\u8868\u793a\u5728\u51fd\u6570\u5185\u76f4\u63a5\u4fee\u6539\u6b64\u4f20\u5165\u53d8\u91cf<\/span>\n<span>                float angelY = _RotateRange * sin(frac(_Time.z * _RotateSpeed) * TwoPi); \/\/\u65cb\u8f6c\u8303\u56f4<\/span>\n<span>                float radY = radians(angelY); \/\/\u8ba1\u7b97\u5f27\u5ea6<\/span>\n<span>                float sinY, cosY = 0;<\/span>\n<span>                sincos(radY, sinY, cosY); \/\/\u6839\u636e\u5f27\u5ea6\u8ba1\u7b97sin\u548ccos <\/span>\n<span>                vertex.xz = float2(vertex.x * cosY - vertex.z * sinY, vertex.x * sinY + vertex.z * cosY); \/\/\u8ba1\u7b97\u504f\u79fb\u91cf<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u9876\u70b9shader<\/span>\n<span>            VertexOutput vert (VertexInput v) {<\/span>\n<span>                VertexOutput o = (VertexOutput)0;<\/span>\n<span>                Rotation(v.vertex.xyz);<\/span>\n<span>                o.pos = UnityObjectToClipPos( v.vertex );<\/span>\n<span>                o.uv = TRANSFORM_TEX(v.uv, _MainTex);<\/span>\n<span>                return o;<\/span>\n<span>            }<\/span>\n<span>            <\/span>\n<span>            \/\/ \u50cf\u7d20shader<\/span>\n<span>            float4 frag(VertexOutput i) : COLOR {<\/span>\n<span>                half4 var_MainTex = tex2D(_MainTex, i.uv);   <\/span>\n<span>                half finalOpacity = var_MainTex.a * _Opacity;  <\/span>\n<span>                return half4(var_MainTex.rgb * finalOpacity,finalOpacity);<\/span>\n<span>            }<\/span>\n<span>            ENDCG<\/span>\n<span>        }<\/span>\n<span>    }<\/span>\n<span>    FallBack &quot;Diffuse&quot;<\/span>\n<span>}<\/span>\n<\/pre>\n\n\n\n<p>\u6548\u679c\u5982\u4e0b<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3562 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_04.gif\" alt=\"\" width=\"965\" height=\"633\" \/><\/p>\n\n\n\n<h1>\u00a0<\/h1>\n<h1 style=\"text-align: center;\">\u6ce8\u610f<\/h1>\n<p>\u6ce8\u610f\u4e0b\u56fe\u4e2d\uff0c\u5f53\u9009\u62e9\u4e09\u4e2a\u5e94\u7528\u4e86\u4e0d\u540c\u5b9a\u70b9\u52a8\u753b\u7684\u6a21\u578b\u65f6\uff0c\u53ef\u4ee5\u53d1\u73b0\u4e09\u4e2a\u7269\u4f53\u5b9e\u9645\u4ecd\u5728\u539f\u6765\u7684\u4f4d\u7f6e\uff0c\u4e5f\u5c31\u662f\u8bf4\u9876\u70b9\u52a8\u753b\u53ef\u4ee5\u4f7f\u7528\u9759\u6001\u7269\u4f53\u5b9e\u73b0\u52a8\u6001\u7684\u6548\u679c\uff0c\u5728\u5927\u91cf\u7269\u4f53\u8fdb\u884c\u968f\u673a\u8fd0\u52a8\u7684\u60c5\u51b5\u4e0b\uff0c\u53ef\u4ee5\u907f\u514d\u7531CPU\u5904\u7406\u8fd9\u4e9btransform\u4fe1\u606f\uff0c\u51cf\u5c11DrawCall\u538b\u529b\uff0c\u4e5f\u5c31\u662f\u6240\u8c13\u7684\u9759\u6001\u5408\u6279\u3002<\/p>\n<p><img loading=\"lazy\" class=\"size-full wp-image-3569 aligncenter\" src=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_06.jpg\" alt=\"\" width=\"896\" height=\"636\" srcset=\"https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_06.jpg 896w, https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_06-300x213.jpg 300w, https:\/\/www.yumefx.com\/wp-content\/uploads\/2021\/10\/VertexTransform_06-768x545.jpg 768w\" sizes=\"(max-width: 896px) 100vw, 896px\" \/><\/p>\n<p>\u9876\u70b9\u52a8\u753b\u7531\u4e8e\u5b9e\u73b0\u7b80\u5355\u3001\u6548\u679c\u5bb9\u6613\u63a7\u5236\u3001\u8282\u7701CPU\u8d44\u6e90\u7b49\u4f18\u70b9\uff0c\u56e0\u6b64\u5728\u8349\u4e1b\u3001\u5efa\u7b51\u7b49\u5927\u91cf\u968f\u673a\u6563\u5e03\u7269\u4f53\uff0c\u7279\u522b\u662f\u79fb\u52a8\u5e73\u53f0\u4e0a\u88ab\u5927\u91cf\u4f7f\u7528\u3002<\/p>\n<p>\u76ee\u524d\u52a8\u753b\u867d\u7136\u5df2\u7ecf\u5b9e\u73b0\uff0c\u4f46\u9ed8\u8ba4\u7684\u9634\u5f71\u7531\u4e8e\u8c03\u7528\u7684\u662f\u539f\u59cb\u7684\u9876\u70b9\u4f4d\u7f6e\u8fdb\u884c\u8ba1\u7b97\uff0c\u4f1a\u5bfc\u81f4\u6709\u9876\u70b9\u52a8\u753b\u7684\u7269\u4f53\u6295\u5f71\u4e0d\u6b63\u786e\uff0c\u4e3a\u4e86\u4fee\u590d\u8fd9\u4e2a\u95ee\u9898\uff0c\u9700\u8981\u81ea\u5b9a\u4e49\u4e00\u4e2aShadowCaster Pass\uff0c\u5728\u8fd9\u4e2aPass\u4e2d\uff0c\u8fdb\u884c\u540c\u6837\u7684\u9876\u70b9\u53d8\u6362\u8fc7\u7a0b\u3002\u8fd9\u4e00\u90e8\u5206\u4e4b\u540e\u4f1a\u5355\u72ec\u5f00\u7bc7\u4ecb\u7ecd\u3002<\/p>\n<p>\u00a0<\/p>\n<p>\u672c\u6587\u540c\u6837\u53c2\u8003\u81ea<a href=\"https:\/\/space.bilibili.com\/6373917\/video\">B\u7ad9\u5e84\u61c2\u7684\u6280\u672f\u7f8e\u672f\u5165\u95e8\u8bfe<\/a>\uff0c\u611f\u8c22\u3002<\/p>\n\n\n\n<hr class=\"wp-block-separator\"\/>\n\n\n\n<p>\u68a6\u60f3\u517b\u6d3b\u4e0d\u8d77\u4f60\u7684\u65f6\u5019\uff0c<br \/>\u4f60\u5f97\u517b\u7740\u68a6\u60f3\u554a\u3002<\/p>\n<p style=\"text-align: right;\">\u2014\u2014\u5c0f\u6797\u4e00\u8336<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u524d\u8a00 \u524d\u9762\u4e24\u7bc7\u6587\u7ae0\u8bf4\u7684\u90fd\u662f\u5bf9UV\u8fdb\u884c\u4fee\u6539\u5b9e\u73b0shader\u7684\u52a8\u6001\u6548\u679c\uff0c\u8fd9\u4e00\u7bc7\u6765\u8bf4\u4e00\u4e0b\u901a\u8fc7\u9876\u70b9\u7684\u504f\u79fb\u5b9e\u73b0\u52a8\u6001sha [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[4,69],"tags":[71,14,72],"_links":{"self":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/posts\/3526"}],"collection":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3526"}],"version-history":[{"count":0,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/posts\/3526\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=\/wp\/v2\/media\/3553"}],"wp:attachment":[{"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3526"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3526"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.yumefx.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3526"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}